Near Light
In the shadow of a fractured crown, hope flickers amidst the ruins of Victoria.
Near Light is a side story operation in Arknights set in Victoria, focusing on the aftermath of the Great War and the ongoing plague crisis. The campaign centers on conflict between Royalists, who seek to restore the monarchy, and Reformers, who aim for a democratic republic, while dealing with Originium-infected enemies and internal political strife. It introduces key characters and deepens the mystery surrounding Victoria's leadership, highlighting the struggle for survival in a fractured society.
- Region
- Victoria
- Primary Conflict
- Royalist vs. Reformer Civil Unrest
- Key Factions Involved
- Rhodes Island, Victoria Royalists, Victoria Reformers
- Narrative Era
- Post-Great War / Pre-Chapter 10
- Status
- Completed Side Story
Lore & Background
Victoria stands as a beacon of industrial might and technological advancement in Terra, yet its heart is rotting from within. The death of King Charles VI left a power vacuum that has torn the nation apart. The Royalists cling to tradition and the divine right of kings, while the Reformers push for a modern republic, believing the monarchy is obsolete. This ideological chasm has turned cities into battlegrounds, with Originium contamination acting as both a weapon and a catalyst for chaos. Rhodes Island's involvement in Near Light marks their first major intervention in Victoria's internal affairs. They are not merely observers but active participants, trying to prevent a total collapse that could destabilize the entire continent. The operation reveals the deep-seated trauma of the Great War and how its scars have festered into a new kind of violence. It is a story of lost ideals, where the line between hero and villain blurs in the fog of war.
In Their Own Story
The rain in Victoria doesn't wash away the grime; it only makes the soot slicker on the cobblestones. A young Reformer courier clutched her datapad, the screen flickering with encrypted messages about a Royalist ambush ahead. Above, the sky was choked with smog from the factories that never slept, casting a perpetual twilight over the district. She turned a corner and saw them: Rhodes Island Operators moving through the alleyway, their silhouettes sharp against the dim streetlamps. They weren't here to pick sides in the civil war; they were here to stop the Originium storms from swallowing the city whole. As she watched them engage a group of infected soldiers, she realized that for all the shouting about kings and republics, survival was the only language everyone understood.
Reader's Guide
The mission begins with Rhodes Island deploying into Victoria to investigate reports of escalating violence between Royalist and Reformer factions. Players must navigate through urban combat zones, facing off against both human militias and Originium-corrupted enemies. Key plot twists reveal that the conflict is being manipulated by external forces seeking to exploit Victoria's instability. Character interactions highlight the moral dilemmas faced by Operators like Exusiai and others as they try to maintain neutrality while protecting civilians. The operation advances the overarching timeline by establishing Rhodes Island's role as a stabilizing force in Terra, setting the stage for future political entanglements. It also deepens the lore surrounding the Great War and its lingering effects on national identities.
Did You Know?
- The death of King Charles VI created the power vacuum that led to the Royalist vs. Reformer conflict.
- Rhodes Island's involvement in Near Light is their first major intervention in Victoria's internal affairs.
- Originium contamination is used as both a weapon and a catalyst for chaos in the civil unrest.
- The operation reveals the deep-seated trauma of the Great War and its lingering effects on national identities.
- The line between hero and villain blurs in the fog of war during this campaign.
More in Campaigns & Operations
Elsewhere in the Arknights universe
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